If Mario has the Ultra Hammer, he will be holding the Super Hammer.Īllows Mario to perform a hammer attack (also named Invalid Item) for 6 FP.If Mario has the Super Hammer, he will be holding the normal Hammer.If Mario has the normal Hammer, he will be holding the Ultra Hammer.Mario will be holding the correct Hammer as he jumps up, but on the way back down his Hammer temporarily changes: The attack animation is nearly identical to Quake Hammer, but the Action Command is faster and there are no Stylish Moves. Each additional copy doubles the FP cost and increases the attack power by 4. This attack does 10 piercing damage to all grounded enemies. The attack animation is identical to Power Jump and has the same Stylish Move.Īllows Mario to perform a hammer attack (also named Invalid Item) for 7 FP. This attack does ((Jump Power x 2) + 4) damage to one enemy. Most of these were made redundant with the badge stacking system.Īllows Mario to perform a jump attack (also named Invalid Item) for 6 FP. In the Japanese version of the game, it's possible for this item to appear in the player's inventory if they have more than 10 items when the Strange Sack is removed from the player's inventory when they open the blue cage door in Great Tree.īadges based on ones from the first Paper Mario game. Zzz = Badge Id (Decimal values 240 - 338)(Hex values 0F0 - 152) The code also checks to see if the badge ID is valid. Use the following Gecko code to overwrite Badge #1 with the given badge. This game contains several unused badges in various stages of completion.
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